M part in a college project was to create, texture, rig and animate 2 characters for a concept videogame. Our team decided on a fire and an ice mage as a duo locked in battle in a simple arena.
Due to the fact that they had to be rendered in realtime, modelling and rigging had to be kept simple, and low-poly. Both of these characters were created using the least amount of polygons possible, and detail was added using normal maps, bump maps and some trickery to “soften” the harsh edges while maintaining perceived detail.
These characters were rigged such that they could be inserted into an existing animation engine for the use of pre-made animations, and worked perfectly, with minimal distortion.